Textures Reconstruction
Reconstructing the Past

Textures for digital reconstruction are selected based on historical description, archaeological findings and recent photographs of actual remaining ruins from Bunce Island and similar photographic evidence from adjacent island structures. Scaling of textures for digital reconstructions, whether representing close proximity or aerial views, is necessary to acheive photorealistic results.

After a structure is drawn in CAD in three dimensions, the surface or skin will have a texture applied and mapped to that surface. Textures can be seen on all of the reconstruction images discussed.

All textures below have been divided into four categories: masonry, terrain, vegetation and wood/plaster. Each image below when clicked will advance to additional information and description. Click the bottom right link to advance to the next texture reconstruction.

Click image to select

Reconstructing the Past Next Texture Reconstruction